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555 Uppsatser om Grand narrative - Sida 1 av 37

Vägval för U.S. Grand Strategy efter 11 September

I uppsatsen presenterar författaren hur US Grand Strategy förändrats som en följd avterrorattackerna mot USA den 11 september 2001. Författaren pekar vidare påalternativa utvecklingsmöjligheter för US Grand Strategy och prövar om traditionellaanalysmodeller fortfarande är tillämpliga för att beskriva vägval för amerikanskutrikes och säkerhetspolitik..

Narrativitet på YouTube : Blir YouTube-klipp mer omtyckta om de är narrativa?

AbstractNarrative has a big impact on movies, tv-shows, books and art. But does narrative always matter? This paper is about narratives and its importance on the webpage called YouTube. Thru our research we wanted to find an answer to the question: if narrative storytelling is a part of making a video on YouTube successful. We used ten videos from YouTube that was popular in June 2011.

Frihetens kamp mot ondskan. Nationellt meningsskapande i USA efter den 11 september 2001

This is a paper about the process of creating meaning in speeches held by president Bush after the terrorist attacks on September 11th 2001. People need tools to orient and understand the surrounding world. They need to create a meaningful orientation in a chaotic world. Some meaning is favoured due to the prevailing social structures. Thru language discourses are produced that helps us understand how the world is constructed.

Japansk skräckfilm ? en kontemplativ succé?

Japanese horror film has since the late 1990: ies been extremely successful. The success could probably, at least partly, be due to the Japanese narrative style (which in my own opinion is quite suitable and effective in horror films). In what way does the Japanese narrative tradition work in matter of expression? My results point towards a narrative discrepancy between J-horror and American horror film, possibly due to the Japanese narrative tradition ? a narrative tradition under the influence of various forms of ancient Japanese theatre and general Japanese culture..

Narrativ Historia

Narrative history has a long tradition in history teaching. But during the decades after the second world war, the attitude to storytelling has been seen with doubt and skepticism. There are many indications in Swedish society and media that the narrative story today stand strong. But is narrative history useful in everyday teaching? This essay is a study of narrative history in a Swedish and Scandinavian perspective the latest thirty years.

"Ya know, I don't mind being labeled a crackhead." : En semiotisk analys av hur tv-spelet Grand Theft Auto V skildrar hudfärg, klass och kön

The purpose of this thesis is to examine the representation of race, social class and gender in the 2013 video game Grand Theft Auto V. Postcolonial theory, including terms such as cultural hegemony, whiteness and Michel Foucaults definition of power, has served as the basis for the analysis. The postcolonial theory has been combined with class theory and gender theory for an intersectional analysis. Semiotic analysis has been used as the method in the thesis, and a total of nine story missions ? three for each protagonist in the game ? have constituted the material.

Fem över tolv en vinternatt : brottsoffer och medier en studie av olika berättelser om samma händelser

This study is based on narratives from two victims of violence. A raped old woman has turned to be the core of this narrative of narrative. She is both a narrator and the head person in her narrative. Her narrative turned out to be a dialogue between two genres namely her trauma story and her life story. By experience violence has been associated with masculinity and powr, which is discussed in some detail.

Nytt blod, gamla bilder : Visuell våldsgestaltning i film och spel

The paper discusses and analyzes differences and similarities in depictions of violence in the two narrative media of films and games. The work is based on existing theories on representation, remediation, narration and immersion ? theories which are further developed and discussed by the author. The movies Man on Fire and Kill Bill, as well as the games Ninja Gaiden and Grand Theft Auto are analyzed and used as examples of how depictions of violence in films and games can or should be studied. Also, the possibilities for development of the theories used in the paper are considered.

Hur kunde det ske? : en studie av myndigheter och medias berättelser om ?fallet Louise?

2007, Swedish television, ?Uppdrag granskning,? aired their story about ?Louise? from Vetlanda. A drug dependent father had gotten custody of his daughter and sexually abused her from the age of 10 to 15. The local social services got several notifications about Louise suffering of negligence, and did investigate the family several times without taking any actions to protect her. At one time, father and daughter were living in his trailer placed in a gravel pit, and the police worried about her and called social services, because it was below cero degrees outside.

Narrativet i skolvärlden : Berättandet i läromedel för historieämnet och dess didaktiska innebörd

This article evaluates the narrative and it´s didactic role in historiographic textbooks for schools. The primary study is a comparing qualitative analysis of the narrative in the different textbooks. The result leads to a pedagogical discussion based on Kieran Egans theories about cognitive tools, and how they shape our comprehension. The theoretical background defining and discussing narrative as a concept is partly based on a semiotic view, part linguistic. The main conclusion of the work is how the narrative seems to be a product of discourse in the ways the textbooks differ at the most from each other; Broken down, how the role of the writer and the reader and their conception of the world take part I a significant comprehension of the stories told in history textbooks..

Organiserat kaos - om det icke-linjära narrativet och hur det används i Christopher Nolans Memento

The non-linear film - a film telling a story using a reversed or scrambled chronology - has existed since the late 20?s, but just recently gained huge influence and popularity due to films such as Quentin Tarantinos cult-declared Pulp Fiction. In this essay I will analyze this form of narrative, and more specifically; how it?s used in my example film Memento. In my examination, I have seen the original version of the film, and then a re-cut version where the story is ?turned over? to form a ?normal?, linear narrative.

Media, en ignorerad länk i den strategiska berättelsen : En kvantitativ studie över medias projektion av det svenska Afghanistannarrativet

The Afghan war post 9/11 has become the source of multiple case studies. Recent studies suggest that variations in domestic support for deployment of troops in Afghanistan can be explained by means of the strategic narratives provided by the policymakers of the contributing state; a strong consistent narrative increases public support. Scholars recognize a Swedish catch-all narrative, which suggests weakens the narrative, thus raising the uncertainty among the public. This thesis investigates the projection of Swedish strategic narrative through elite Swedish newspapers. The content analysis reveals an inconsistency between the policymaker?s formation of the strategic narrative and the narrative projected by individual newspapers.

Spel som ett berättande medium : Att kartlägga narrativets utveckling inom Tv-spel

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see games as a product by itself, and therefore something to be analyzed separately, narratologists instead see games as a narrative medium alongside film, theater and books. This essay starts by taking a look at the arguments from both sides, and then introduces three questions regarding narrative in games, and how this phenomenon has changed over the past 13 years. To answer these questions, five case studies are carried out, analyzing games with the help of a new framework built on narrative theory.

Charlie och Sara : Narration, heteronormativitet och lesbiskhet i Margareta Subers Charlie

This essay explores the novel Charlie by Margareta Suber (1932) through lesbian narrative theory. The result is a revealing on how the lesbian main character can be established as a lesbian subject against the male and heterosexual narrative; how she escapes a simple male positioning in the narrative, how she subverts categorisation, how she parttakes in female bonding, and how she disturbs heteronormativity..

Vegetationen runt dammarna i ?Château du Grand Val? : utvecklingsplan till en blivande strövskog

Detta självständiga arbete syftar till att ge ägarna till Château du Grand Val, Roland och Marie Nilsson ett utvecklingsförslag på de södra delarna av egendomen där deras mål med fastigheten är hörsammade och där planen är så tydlig att de kan följa den utan större svårigheter. Genom studiebesök, fält- och litteraturstudier har de södra delarna av egendomen fått ett nytt stigsystem där tyngdpunkten ligger på upplevelserikedom och orienterbarhet. Studiebesöken på Château du Grand Val har gett en bakgrundsinformation som sedan har använts till analyser över området. Analysmetoder som har använts är Patrik Grahns åtta parkkaraktärer och Gordon Cullens Serial Vision. Den första har använts som analys av vegetationens egenskaper och den andra för att analysera stigsystemet. Dessa analyser har sedan legat till grund för utformningen av stigsystemet och utvecklingen av den omgivande vegetationen. Arbetets fokus har legat på att skapa sammanbindande stråk mellan befi ntliga stigar och därefter anpassa vegetationen för att förstärka upplevelsen av stigen med hänsyn tagen till att gynna viltet på egendomen och den småskaliga skogsproduktionen. Resultatet redovisas i både text och illustrationer. Det innehåller en utförlig plan för skapande av ett sammanbindande stigsystem.

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